Now one of the main focuses of the Underfire series is the special effects. We started with simple photoshop layers pasted directly onto the video timeline. Then we drew the [terrible] muzzle flashes onto the clips via After Effects. That was the worst After Effects experience I have ever had. It was extremely inefficient and didn't even look good, regardless of what I said back then. It taught me how After Effects works though.
Now, with the third installment, I have wisened up with my skills. I'm much more efficient now, utilizing many new techniques that could be considered advanced. My motion tracking is a million times better now. My overall compositing skills have been boosted.
Remember the "bitch" scene? Now that I'm where I am now, that scene is nothing compared to the scene I'm working on at this moment.
I have already used motion tracking multiple times in the video. Almost every fx clip has motion tracking. I'm so proud of how far we've come.
I'm implementing advanced muzzle flashes, concrete hits, sparks, and some blood effects in the video. Here's a picture of a typical scene in the video:

As you can see, simply placing the muzzle flash over the clip does nothing. It looks terrible like this. However, utilizing the power of masking...

BAM, I CUT OUT THE GUN AND RYAN IN ORDER TO PUT THE FLASH BEHIND THEM. This is how the process works. It is a long, and very very tedious process. It's very slow too, going frame by frame (remember, 30 frames per second).
However, it must be done. I honestly kinda enjoy this. It's tedious and boring, but you get to see the ordinarily plain clip transform into something so awesome.
The first two scenes are just about done. This here is the third scene. As you can see, Julien is going to be dominated by Ryan.
I couldn't be happier with how the video looks so far. It's honestly incredible and super exciting. Can't wait to show y'all the final product.
Well night everyone!
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